﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace ElementumForever.Decorators
{
    class CopyDecorator:BaseDecorator
    {
        public CopyDecorator(BaseEntity component):base(component)
        {
        }

        protected override void Draw(GameTime gameTime, SpriteBatch spriteBatch)
        {}

    }
}
